I think the guideline for Nimto's strategy is "how to reduce the minus points" in the case of the normal rule that a large number is placed on the right
What is important here is that " reduce the minus points " does not mean "0 chances to pick up a card" .
I can understand how long I'm longing for a perfect game, but as the nature of the game, Nimto becomes a lucky game as the number of people increases, so perfect games are not aimed from the beginning.
To reduce the minus points is to "intentionally take the minimum minus points".
For example, 1 is a card that will definitely give minus points, but it is important to be aware that if you give a half-hearted card with a half-finished board, you will get 3 points in 1
Honestly, the normal rule is that you don't know who has which card and you can't think about it, so it's best to take the action with the fewest loss points at that time and hope other players unfortunately make a mistake. I have the impression that it is the best.
About Tactics rules
This is one of Nimto's official variant rules, and all the cards used are known for all players.
Since the card used is the number of people × 10 + 4,
4x10+4=44 for 4 players
5x10+4=54 for 5 players
5 x 10 + 4 = 64 for 6 players
Unlike the usual rules, you know which card to use, so it's important to count which cards were used to keep your safety zone and score points down.
The presence of 55 makes the value of 55 or more cards relatively low, especially for 6 or more players.
On the other hand, when the number of people becomes eight, there are cases where cards in their 80s become safe, but basically it is a dangerous card because it leads to a large number of goals by 55.
About professional rules
Normally you can only place cards on the right, but if the cards you play are smaller than the leftmost card in the row, you can only place one card on the left side per turn.
If both can be taken, then the difference between the rightmost card and the leftmost card will be compared and the closer one will be placed (if the difference is the same, the player will choose)
For example, if the leftmost card is "4, 15, 26, 45," 12 is placed at the left of column 15 because the difference from 4 is 8 and the difference from 15 is 3.
Also, 19 is 4 different from 15 and 7 different from 26, so it is placed to the right of column 15
Of course 1 to 3 goes to the left of 4, and 46 to the right of row 45.
If multiple cards with small numbers are issued, they will be processed in ascending order.
For example, the board is 1, 2, 3, and 11 when the cards issued in the above example of "4, 15, 26, 45" are 1, 2 is left, 2 is 15 left, and 3 is 26. Placed to the left, 11 placed to the right of row 4.
Normally, 11 goes to the left of 15, but since one card has entered the left of 15 first, it will be placed in the same way as the normal rule.
Only if it can not be processed in order, it will take a row like a normal rule, but with professional rules it hardly happens.
When the cards played on the board of the concrete example "8, 15, 23, 45" are 1, 2, 3, 4, 5, 1 to 4 are placed on the left side in ascending order, but 5 is on the left side. I can't put it anymore, but I can not put it on the right side, so I have to take a row.
Since small cards are now on the left side of the line, it is not a card with the characteristic of "taking a line", so there is a big difference in the handling of small cards, and reading by simple counting I think that not only Ai but also the ability to control the board so as not to take minus points.
The cutting order of the cards is very important to avoid picking up the cards.
For example, if you have a row of 1, 2, 5, 15, 46, and 54, it will almost always be taken by a person who has 1, so delicate cutting order such as having to cut 1 before that happens. Will be asked.
About mixing with tactics and professional rules
Recently, I've been favoring BGA (Board Game Arena) with a combination of strategy and professional rules.
The good thing about this rule is that it is possible to prevent losing points due to the ability to grasp the card by counting and the board control, rather than to let the luck that Nimto tends to do.
The usual rule is that you lose points when you lose points, and you can't think because you don't know which card you have.
The best tactics depend on the number of players
・4 people or less
Since the number of cards to be placed per turn is small, the risk of overlapping rows is low.
It is important to cut small cards and it is important to control the board so that you will not lose points in the future.
Has characteristics of 4 or less and 6 or more.
At the same time, it is required not to make a board that loses points and to make a cut with a high degree of safety during the turn.
・6 people or more
With the presence of 55, the value of a large card is low.
Due to the large number of people, it is easy for an accident to occur where the cards gather in one row and take the sixth card.
It's important to keep cutting safe cards that turn.
It is important to handle small cards if the number is 4 or less, and to handle large cards if the number is 6 or less.
I think there will be a difference here
Techniques for winning
・Small cards (1 digit) are processed before the board surface is clogged
・Sequential numbers are given from the larger one (smaller one)
・Board surface preparation considering the difference of cards
Small cards (1 digit) are processed before the board surface is clogged
This is because the rule of the game is to process from the small card, so the small card is unavoidable on the board.
On the other hand, a large card (such as 54 in the case of 5 people) sometimes escapes losing points when a small card gets in front, but 1 definitely loses points.
For example, on the board of 6, 9, 15, 46, 53, 54 can avoid losing points if 1 to 5 comes out, but 1 can never be avoided.
Therefore, if the number of cards in the row becomes large, it will not be possible to cut small cards and it will be a chicken race, but such tactics depend on luck and opponent players, so in principle avoid it I want to keep it.
Basically, I think it's better to process small cards just before the board surface is filled and, on the contrary, move it so as to press the board surface against the opponent.
Specifically, I started to put about three in each row.
Of course, if you have a lot of small cards in your hand, you can start cutting earlier and make a board that allows someone with a large card to pick it up.
If there are less than 4 players, cut the small card and fix the board to your advantage.
It is a technique that can be applied by more than 6 people, so it is good to be aware that small cards are processed during the middle stage from the beginning.
I think that handling small cards such as 10 to 15 is a case by case partly because I am still worried.
You can put it out early to fix the board, or there is a strong movement to put out as a defensive and safe card against the opponent who came to the left between the middle stage and the end stage, so your opponent has issued any card so far It depends on how high it is.
・Sequential numbers are given from the larger one (smaller one)
This is a technique to avoid making a board that loses points by confirmation.
For example, if you have 45, 46 in your hand on a 6, 9, 15, 34 board, you must cut from 46.
This is because if you take out from 45, it will be 6, 9, 15, 34, 45, and 46 will be in a row with confirmation.
You can pray for 1-5, but if your opponent was handling a small card early on, that wouldn't happen. In the first place, other players can't issue the cards that must be confirmed and taken.
In the meantime, you'll lose one card for yourself, and you'll lose points elsewhere.
So by getting out of the 46, you can avoid the board losing points, which is 6, 9, 15, 34, 46, and 45 can be placed in another row normally.
The same thing can be said for small cards, and if you have 1 and 2 on the 6, 9, 15, 34 board, you must cut from 1.
These cases are easy to understand, but it is easy to overlook when the number is larger than this, so it is worth paying attention.
The special case that it is better to put the smaller number when the number is large is
It is a case where you place it from the smaller side and take a line.
This means you will have one completely safe card the next turn.
In the example above, you can place 45 on 6, 9, 15, 34, 42 and safely place 46 on the next turn after losing points.
When the number is small, the case where you place the card with the highest serial number is "a case where you have already cut a card with a small circumference and can put it out for 2 turns surely on the left side".
Specifically, when you have 11 and 13 on the 23, 25, and 35 board, you can be sure that the surrounding area does not have 11 or less, and the card on the right side of 35 is not confirmed. By putting from 13, you can stably put 11 on the next turn.
If the board surface is 25 or 35, you can always start from 13 if you do not have a small card around. This is because the next turn of 13, 25, 35 and X will not be taken at 11.
Making a board surface with consideration for the difference between cards
This may not be the right title, but it's a case where you can get the opponent to pick it up first by putting a card that is hard to reach on the right or left side of the line.
It's also related to the serial number
34, 38, 42
1, 2, 3
22, 23, 48, 49
12, 15.28, 29, 30
If there are 25 and 26 in your hand, put them from 25
25, 34, 38, 42, 47
1, 2, 3, 4, 5
22, 23, 48, 49, 54
12, 15, 28, 29, 30
When the board is made, 26 is definitely not placed on the left side, there is a possibility that it will be placed on the right side is the second row, but this is also a big difference if placed on the right side, so it is possible to take it Will be lower.
If you get 11 or less, the second or fourth row will be taken, if 22 or less, the third row will be taken, if 24, the first row will be taken, and 26 will be placed in that row, so it will be virtually safe.
It is important for avoiding a goal to prevent indefinite placement on the left or right and to create a board like in safety.
6Nimmt! can be played in the board game arena